/* Keep the scene in #game's native plane: the shared mobile layout supplies
   the exact same reel scale and offset. All visible motion is authored in Rive. */
.monster-arrival{position:absolute;z-index:43;overflow:hidden;isolation:isolate;pointer-events:auto;touch-action:none;contain:layout paint}
.monster-arrival[hidden]{display:none!important}
.monster-arrival-native{position:absolute;inset:0;display:block;width:100%;height:100%;border:0;pointer-events:none}
/* Brain Warp uses the same illustrated arrival but retains its full-plane logo.
   Three IDs deliberately outrank the former mobile creature crop/offset rule. */
#game #brain-intro[data-arrival-scene="rive"] > #brain-monster{inset:auto;left:calc(401.5 / 1670 * 100%);top:calc(195 / 941 * 100%);width:calc(865.5 / 1670 * 100%);height:calc(585 / 941 * 100%);right:auto;bottom:auto;transform:none;max-width:none}
